![]() “This was the crucial step in creating the ‘look-through’ effect I wanted,” he said. Surfaced Studio then took the FBX file with the exported camera tracking data into Unreal Engine, matching his ‘3D camera’ with the real-world one used to film the laptop with. The graphics card also contains NVIDIA DLSS capabilities to increase viewport interactivity by using AI to upscale frames rendered at lower resolution while retaining high-fidelity detail. Surfaced Studio was able to seamlessly run his scene in Unreal Engine full 4K resolution - with all textures and materials loading at maximum graphical fidelity - thanks to the GeForce RTX 4080 Laptop GPU in his Razer Blade 16. But Surfaced Studio stresses the simple importance of first understanding workflow hierarchies - and how one feeds into another - as an approachable entry point to choosing a specialty suited to a creator’s unique passion and natural talent. Learning 3D effects can seem overwhelming due to the vast knowledge needed across multiple apps and district workflows. A PSA from Surfaced Studio: be nice to cats. ![]() “It’s so off to the side of most shots I doubt anyone actually noticed,” noted a satisfied Surfaced Studio. He even added a billboard with an ad encouraging kindness to cats. He then made modifications to the cityscape, reducing flickering lights and adding buildings, custom fog and Razer and NVIDIA Studio banners. “I’m not much of a 3D artist so using was the best option to complete the project on this side of the century,” the artist said. Surfaced Studio exported footage of the animated camera into a 3D FBX file to use in Unreal Engine and set it up in the Cyberpunk High City pack, which contains a modular constructor for creating highly detailed sci-fi city streets, alleys and blocks. “It took me a good few days to get a decent track and fix issues with manual keyframes and ‘patches’ between different sections.” A gimbal shot uses sensors and motors to stabilize and support the camera. “This was pretty tricky, as it’s a 16-second gimbal shot with fast moving sections and a decent camera blur,” said Surfaced Studio. Motion tracking is used to apply tracking data to 3D objects. Both effects were accelerated by his GeForce RTX 4080 Laptop GPU.Īfter, he created a high-contrast version of the shot for 3D motion tracking in Blender. He cleaned up the footage in Adobe After Effects, stabilizing shots with the Warp Stabilizer tool and removing distracting background elements with the Mocha Pro tool. Then, Surfaced Studio selected the most suitable clips for use. “This usually helps me think through how I’d pull each effect off and whether they’re actually possible,” he said.įrom there, he shot video and imported the footage into Adobe Premiere Pro for a rough test edit. Surfaced Studio began with a simple script, alongside sketches of brainstormed ideas and played out shots. “I wanted to get my audience to feel surprised getting ‘sucked into’ the 3D world,” he explained. Surfaced Studio aimed to create an immersive experience with his latest project. Strange or the transitions from The Matrix. He found inspiration for a recent sci-fi project by experimenting with 3D transitions: using a laptop screen as a gateway between worlds, like the portals from Dr. Surfaced Studio creates photorealistic, digitally generated imagery that seamlessly integrates visual effects into short films, television and console gaming. Visual effects artist Surfaced Studio returns to In the NVIDIA Studio to share his real-world VFX project, created on a brand new Razer Blade 16 Mercury Edition laptop powered by GeForce RTX 4080 graphics.
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